----------------Sawed-Off Shotgun (seeing as Grims version is two-triggered, I made an option to either shoot automatically from two barrels or shoot from one barell, and the last. To shoot from both, hold LMB, to shoot from one and from second, just CLICK, DON'T HOLD, LMB.

<!-- SAWNOFF SHOTGUN -->
	<weapon type="EPISODIC_6">
		<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="35.0" clipsize="2" ammomax="160" timebetweenshots="1233">
			<damage base="35" networkplayermod="5.0" networkpedmod="1.0"/>
			<physics force="27.0"/>
			<reload time="1001" fasttime="1001" crouchtime="1001"/>

			<aiming accuracy="0.16" pellets="16">
				<offset x="0.16" y="1.0" z="0.44"/>
				<crouchedoffset x="0.16" y="1.0" z="0.0"/>
				<reticule standing="1.4" ducked="1.4" scale="0.0"/>
			</aiming>

			<pickup regentime="240000" ammoonstreet="24"/>

      <controller>
        <rumble duration="200" intensity="1.0"/>
      </controller>


      <flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>2HANDED</flag>
				<flag>HIGHER_BREAK_FORCE</flag>
        		<flag>CAN_BE_USED_AS_DRIVEBY</flag>
     		</flags>
		</data>

		<assets model="w_e1_sawnoff">
			<anim group="gun@sawnoff">
				<rates firerate="2.0" blindfirerate="3.5"/>
			</anim>

			<effects>
				<muzzle fx="muz_sawn_off"/>
				<shell fx="weap_ejected_shotgun"/>
			</effects>
		</assets>
	</weapon>